About five months ago a small group of people at Penn State were charged to do a review of the Pachyderm project. They were part of a "Hot Team" that I put together to help inform us its overall potential. At the time they came back with sort of a mixed bag of results -- I believed at the time it had a lot to do with how Pachyderm is designed to help you design ... does that make any sense. Didn't think so. Pachyderm has an orientation that is a lot different than what most of us are used to. I believed then that our team went into it with their own perspectives and previous experiences in front of their eyes. I felt as though that contributed to the mixed results we got.
Flash forward to today and I just saw that D'Arcy is pointing us to the Pachyderm Showcase. I took a look through a bunch of the examples and really liked what I saw. I am still not 100% convinced it is the best tool for really big (course level) designs, but it looks like you can create some killer objects that can help lead some serious learning. At any rate, we may have to go back and look again now that there are some amazing examples to help us adjust our perspectives.