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10/11/2007

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Chris Stubbs

This is me giving you an enormous virtual hug.

Gaming, and more specifically Edu-gaming can be a very abstract concept to those who aren't gamers. More often than not, it takes an experience like the one you witnessed with your little girl to really make sense of this notion that you can learn something worthwhile from a video game. But thats neither here nor there - for this revelation is cause for celebration!

The simple design element you were referring to is normally lumped into the "casual gaming" genre. For anyone not familiar with the term, I'd highly advise checking out http://www.gamasutra.com/view/feature/1937/persuasive_games_casual_as_in_.php Dont mind the title =)

In my opinion, the casual game will have a bigger impact on education than any other genre of game as we move forward in this space. Not necessarily because casual games have more educational value, but rather because they are more accessible to people than any other type of game. I could teach you the moon and the stars with some of the games I play for fun. But there is a steep learning curve and, in some cases, significant chunks of time required to be successful - an investment that many people, can't or won't make. Compare that with a game you can play for 10 minutes at a time on your cell phone with a 2 button interface. Its something that anyone, anywhere, can understand, enjoy, use to learn, and most importantly of all, incorporate into their lives. Its one of the reasons the Wii and the Nintendo DS are as popular as they are. They make games and provide interfaces for people other than hardcore gamers.

Different subject matters will, of course, have differing levels of complexity, which can have an impact on the genre and sophistication of a edu-game used to teach it. But as a whole, casual games provide the best opportunity to reach the largest audience, and, like you said, create environments where people want to learn. Giddyup.

This post has my mind working in 15 directions - far too many to discuss before I get over-stimulated and need to be sedated. But I'm excited to hear about your experience Cole. Now we're cooking with fire =)

Brett Bixler

And it will get more interesting as your kids get older. Cole. When mine reached the teenage years, we started playing RPGs together. Not only a way for dad to interact with his kids, but also a way to see their problem-solving skills in action, guide them, and have fun at the same time.

I thinks Stubbs is dead on about casual games. See http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ for more info. In an age where traditional-age students want things in short bites, casual games are a way to feed them info in a way they want it.

Natalie Harp

Cole,

I am reminded of the game Lemonade Stand, which I played as a middle-school aged kid on our family's Apple IIc. Yeah, it was pretty simple by today's standards, but at the time, it provided hours of good, clean fun and really did cultivate business and economic skills. Well it seems the good old games die hard - it seems that developers have ported the old game to the Mac OS X platform and from all accounts have remained true to the original:

http://colecamplese.com/?p=753

I wonder what your kids would think of that old classic? I would install it myself, but I fear a serious productivity loss. :-)

Games are not just for kids either. We all know about the popularity of the Wii across age groups. Last night I saw an TV ad for Brain Age for the Nintendo DS, a product targeted at the elderly and designed to give the brain a "workout":

http://brainage.com/launch/index.jsp

Pat

Yes, this strikes a chord with me too. Just last weekend when I was watching my 7-year old, he was telling me how well he was doing in the Nintendo game 'Animal Crossing', and that his goal was to pay off his mortgage on his house so he can make it bigger to hold more stuff. I was pretty floored hearing the word 'mortgage' come from my 7-year old's mouth. But, he quite understood what it meant and that there was work to be done in order to pay it off. Animal Crossing is a "social simulator" game. There is quite a bit of interaction with other characters in the game, your friends and neighbors in your village.

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